Saturday, March 8, 2014

Sportsmanship

Community youth sports programs serve kids from preschool through teens. Games that were once played with few spectators now draw dozens of parents, grandparents and friends to the sidelines, cheering and chanting. Unfortunately, we find much too often, berating of officials, coaches and even players. Competition can be intense and coaches feeling the pressure to produce victories, may find themselves behaving in ways they later regret.

Today the concept of good sportsmanship has been lost. Sportsmanship is a manifestation of our own ethics in real life. Sportsmanship like ethics reflects both the character and the actions of a coach. The image a coach projects on the field is usually a product of his or her character.

The following are good sportsmanship rules:
· Apply the golden rule - do unto others as you would have them do unto you
· Have an understanding and an appreciation of the rules
· Enjoy yourself and encourage enjoyment of others
· Take responsibility for your actions
· Exhibit respect for the officials - umpires are impartial arbitrators who perform to the best of their ability to make sure the game is played fair and within the rules; mistakes made by all those involved are part of the game and must be accepted.
· Do not tolerate bad behavior from your teammates.
· Shake hands with the opponent before and after the game, regardless of the outcome.
· Cheer in a positive manner
· Accept all decisions [of judgment] by officials without question.
· Applaud good plays by both teammates and opponents.
· Applaud at the end of the contest for the performance of all participants.
· Encourage all surrounding people (fans included) to display a sportsmanlike behavior.
· Show concern for an injured player, regardless of the team.
· Win with class, lose with dignity.

The following are examples of unacceptable (unsportsmanlike) behavior:
· Use of disrespectful or derogatory comments, cheers or gestures.
· Referral to any opponent by name, team name or position. “Pitcher choked”
· Criticize officials in any way – or displays of temper over an official’s call.
· Display of temper when you or a teammate is not successful.
· Refuse to shake hands or recognize good play.
· Laugh or name call to distract an opponent.
· Criticize other players or coaches for the loss of a game.
· Use profanity or display anger.

Camper

Community Help

I helped to plant a tree in Canberra during one of my camps
Trees contribute to their environment by providing oxygen, improving air quality, climate amelioration, conserving water, preserving soil, and supporting wildlife. During the process of photosynthesis, trees take in carbon dioxide and produce the oxygen we breathe. According to the U.S. Department of Agriculture, "One acre of forest absorbs six tons of carbon dioxide and puts out four tons of oxygen. This is enough to meet the annual needs of 18 people." Trees, shrubs and turf also filter air by removing dust and absorbing other pollutants like carbon monoxide, sulfur dioxide and nitrogen dioxide. After trees intercept unhealthy particles, rain washes them to the ground.
Trees control climate by moderating the effects of the sun, rain and wind. Leaves absorb and filter the sun's radiant energy, keeping things cool in summer. Trees also preserve warmth by providing a screen from harsh wind. In addition to influencing wind speed and direction, they shield us from the downfall of rain, sleet and hail. Trees also lower the air temperature and reduce the heat intensity of the greenhouse effect by maintaining low levels of carbon dioxide.

Both above and below ground, trees are essential to the eco-systems in which they reside. Far reaching roots hold soil in place and fight erosion. Trees absorb and store rainwater which reduce runoff and sediment deposit after storms. This helps the ground water supply recharge, prevents the transport of chemicals into streams and prevents flooding. Fallen leaves make excellent compost that enriches soil.
Many animals, including elephants, koalas and giraffes eat leaves for nourishment. Flowers are eaten by monkeys, and nectar is a favorite of birds, bats and many insects. Animals also eat much of the same fruit that we enjoy This process helps disperse seeds over great distances. Of course, hundreds of living creatures call trees their home. Leaf-covered branches keep many animals, such as birds and squirrels, out of the reach of predators. As Such they are very important in our community.

Camp Reflection

Learning Objectives

  • Never underestimate your impact on the main picture. Everyone in the team has a role to play that will ultimately affect the end result.
  • Something impossible on your own can be done by many people.
  • You may not understand the big picture but others (your leaders) will, so when they give you a command or a job don’t question them, instead just do whatever you are told to do.
  • A team is made out of people who are imperfect. Everyone has a weakness.
  • However, these weaknesses can be covered by the other team members strengths.
The part that I enjoyed the most was the Laser Tag. The strategy as demonstrated by the Service scouts is to go in a group. that way you increase the percentage of taking down an opponent. One thing I am not pleased with about this activity is that some of the cubscouts cheat in a sense that they hide the laser dector. I find that this is very un sportsman like of them to resort to such matters in order to win.  

STC Reflection

There are three main styles of leading: autocratic, democratic and laissez-fair.

Autocratic
Authoritarian leaders, also known as autocratic leaders, provide clear expectations for what needs to be done, when it should be done, and how it should be done. There is also a clear division between the leader and the followers. Authoritarian leaders make decisions independently with little or no input from the rest of the group.Abuse of this style is usually viewed as controlling, bossy, and dictatorial.
Authoritarian leadership is best applied to situations where there is little time for group decision-making or where the leader is the most knowledgeable member of the group.
Democratic

Participative leadership, also known as democratic leadership, is generally the most effective leadership style. Democratic leaders offer guidance to group members, but they also participate in the group and allow input from other group members. In Lewin’s study, children in this group were less productive than the members of the authoritarian group, but their contributions were of a much higher quality.
Participative leaders encourage group members to participate, but retain the final say over the decision-making process. Group members feel engaged in the process and are more motivated and creative.

Delegative (Laissez-Faire) Leadership

 

People under delegative leadership, also known as laissez-fair leadership, were the least productive of all three groups. The people in this group also made more demands on the leader, showed little cooperation and were unable to work independently.
Delegative leaders offer little or no guidance to group members and leave decision-making up to group members. While this style can be effective in situations where group members are highly qualified in an area of expertise, it often leads to poorly defined roles and a lack of motivation.

Communication

 

Communication is important when leading as it allows us to give our commands clearly and for our audience to clearly understand what we are saying.

 

When giving a command, make sure that what you say is clear and distinct so that your audience can follow the command with ease. If you are giving directions, give them specifically( like turn left ), and not just things like “Over there”

 

Calm Down

 

 We must keep a cool head when we are leading. If we are angry, we will let our emotions influence us and cause us to make the wrong decision. Furthermore, when we are at our burting point, unpleasant things will appear, so we must calm down when leading.

 

Ways to Calm Down

 

1)      Take a time out. Just take a few minutes to yourself to calm down. Get away from the thing or person that is making you mad.

2)      Breathe in and out. Take a few deep breaths and think of clam waters or something along that line.

3)      Walk away. Walk away from the thing or person. Being around them will not help.

4)      Avoid your first impulse. As mentioned earlier on, anger will cause you to make the wrong decicion , so do not do whatever first comes to your mind when you are mad. It will most proabably worsen the situation.

 

Gang Show

 

My group was quite unco-operative when it came to the planning of the gameshow. I am not sure whether it was whether the group leaders were leading the wrong way by shouting a lot and not listening to the rest of us. Or is it that the rest of us were just overly impatient and made a lot of noise thus creating a need for the leaders to shout and as no one liked being bossed around, no one listened to the orders given.
The leaders in this case were autocratic.

Outdoor cooking

We cooked our meal using a natural fuel. The hardest part was lighting up the fuel. The service scouts used matches to light it which had two flaws. 1) The flame of the match was weak 2) The wind kept blowing so the matches kept going out. They should have used a lighter but we have to work with what we were given despite the fact that it was just wasting the matches.

Once the water was boiling, you added the instant noodles into the water and allow it to cook. Once the noodles has softened, you added the seasoning and wait until the flame goes out. Then you can enjoy your bowl of instant noodles.




Friday, March 7, 2014

Shelter Building


Basha

A basha tent is a tent made from a single piece of rectangle plastic material, usually groundsheets, but ponchos also work fine. This type of tent is good due to its minimum weight and the multi-function capacity of the plastic sheet.

Part 1 of 3: Setting up the groundsheet
1
Lay out the groundsheet, unfolded. This will allow you to determine the correct placement of the poles.
2
Spread out the basha where you intend to pitch it up. You would want to position the groundsheet such that the length of the groundsheet is the length of your tent (as shown in picture).
Part 2 of 3: Placing the poles and string
1
Once you have done that, set up the two gadget poles and tie a string across. To set up the two gadget poles, you could either mallet them down and/or secure them to pegs pulling in opposite directions. You could set the string across higher up or lower down depending on how waterproof you want you tent to be and how easy easy it will be to move in and out of it.
    • It is better to set up the basha between two trees, as they tend to be more secure than gadget poles.

Part 3 of 3: Putting up the tent
1
Pull the opposite corners first.
2
Spread the groundsheet over the middle line. Tie the four corners to the string and peg in the four corners. Pull the guy-lines tight.
3
Pull on diagonally opposite sides together for best tension (as shown in picture). Having the guy lines go away from the basha at around 45 degrees is best.
4
Adjust the corners till the tent is taut and well spread.
5
Adjust all four corners one at a time until the groundsheet is taut and evenly spread out.
6
Put a groundsheet in the middle and your shelter is complete.

Astronomer























Athlete

Book Reader

 Book list

1)      Life Of PI
2)      The Hunger Games
3)      The Hunger Games : Catching Fire
4)      The Hunger Games : Mocking Jay
5)      Heroes of Olympus : The Son of Neptune
6)      Horrible Science : Killer Energy

Book Review

Book no. 2
The Hunger Games takes place in a nation known as Panem, established in North America after the destruction of the continent's civilization by an unknown apocalyptic event. The nation consists of the wealthy Capitol and twelve surrounding, poorer districts united under the Capitol's control. District 12, where the book begins, is located in the coal-rich region that was formerly known as Appalachia.[5]
As punishment for a past rebellion against the Capitol, in which a 13th district was destroyed, one boy and one girl between the ages of 12 and 18 from each district are selected by an annual lottery to participate in the Hunger Games, an event in which the participants (or "tributes") must fight to the death in an outdoor arena controlled by the Capitol, until only one individual remains. The story is narrated by 16-year-old Katniss Everdeen, a girl from District 12 who volunteers for the 74th annual Hunger Games in place of her younger sister, Primrose. The male tribute chosen from District 12 is Peeta Mellark, a former schoolmate of Katniss who once gave her bread from his family's bakery when her family was starving.
Katniss and Peeta are taken to the Capitol, where their drunken mentor, Haymitch Abernathy, victor of the 50th Hunger Games, instructs them to watch and determine the strengths and weaknesses of the other tributes. "Stylists" are employed to make each tribute look his or her best; Katniss's stylist, Cinna, is the only person at the Capitol with whom she feels a degree of understanding. The tributes are publicly displayed to the Capitol audience in an interview with television host Caesar Flickerman, and have to attempt to appeal to the television audience in order to obtain "sponsors". During this time, Peeta reveals on-air his longtime unrequited love for Katniss. Katniss believes this to be a ploy to gain sponsors, who can be critical to survival because of their ability to send gifts such as food, medicine, and tools to favored tributes during the Games.
While nearly half the tributes are killed in the first day of the Games, Katniss relies on her well-practiced hunting and survival skills to remain unharmed and concealed from the other tributes. A few days into the Games, Katniss develops an alliance with Rue, a 12-year-old girl from the agricultural District 11 who reminds Katniss of her own sister. In the meantime, Peeta appears to have joined forces with the tributes from the richer districts. However, when he has the opportunity to kill Katniss, he instead saves her from the others. Katniss's alliance with Rue is brought to an abrupt end when Rue is killed by another tribute, whom Katniss then kills in self-defence with an arrow. Katniss sings to Rue until she dies, and spreads flowers over her body as a sign of respect for Rue and disgust towards the Capitol.
Apparently because of Katniss and Peeta's image in the minds of the audience as "star-crossed lovers", a rule change is announced midway through the Games, allowing two tributes from the same district to win the Hunger Games as a couple. Upon hearing this, Katniss begins searching for Peeta. She eventually finds him, wounded and in hiding. As she nurses him back to health, she acts the part of a young girl falling in love to gain more favor with the audience and, consequently, gifts from her sponsors. When the couple remains as the last two surviving tributes, the Gamemakers reverse the rule change in an attempt to force them into a dramatic finale, in which one must kill the other to win. Katniss, knowing that the Gamemakers would rather have two victors than none, retrieves highly poisonous berries known as "nightlock" from her pouch and offers some to Peeta. Realizing that Katniss and Peeta intend to commit suicide, the Gamemakers announce that both will be the victors of the 74th Hunger Games.
Although she survives the ordeal in the arena and is treated to a hero's welcome in the Capitol, Katniss is warned by Haymitch that she has now become a political target after defying her society's authoritarian leaders so publicly. Afterwards, Peeta is heartbroken when he learns that Katniss's actions in the arena were part of a calculated ploy to earn sympathy from the audience. However, Katniss is unsure of her own feelings and realizes that she is dreading the moment when she and Peeta will go their separate ways.
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Book no. 3
After winning the 74th Hunger Games in the previous novel, Katniss Everdeen and Peeta Mellark return home to District 12, the poorest sector in the country of Panem. On the day that Katniss and Peeta are to start a "Victory Tour" of the country, President Snow visits unexpectedly and tells Katniss that he is angry with her for breaking the rules at the end of the last Hunger Games, which permitted both Peeta and Katniss to win. Snow tells Katniss that when she defied the Capitol, she inspired rebellion in the districts.
The first stop on the Victory Tour is District 11, the home of Katniss's deceased friend and ally in the Hunger Games, Rue. During the ceremony, Katniss delivers a brief speech, thanking the people of District 11 for their participants in the Games. When she finishes, an old man whistles the tune that Katniss used in the arena to tell Rue that she was safe. The song acts as a signal and everyone salutes Katniss, using the same gesture that she used to say farewell to Rue. To the horror of Katniss, the old man and two others are executed.
Katniss and Peeta travel to the rest of the twelve districts and the Capitol. Hoping to placate the growing rebellion and settle the dispute between Katniss and President Snow, Peeta proposes to Katniss during an interview. Despite this, Katniss learns that their attempt to avert revolt in the districts has failed.
Shortly after returning to District 12, Katniss encounters two runaways, Bonnie and Twill from District 8. They explain their theory which contradicts what the other districts have been led to believe: District 13 was not wiped out by the Capitol, and that its residents survive in underground shelters. Later, it is announced that, for the 75th Hunger Games, 24 victors from previous years will be forced to compete once again. This is the third occurrence of the "Quarter Quell": an event that occurs every 25th year of the Games and allows the Capitol to introduce a twist. Knowing that she and Peeta will both be competing in the Games a second time, Katniss decides that she will devote herself to ensuring that Peeta becomes the Quarter Quell's victor. Likewise, Peeta is devoted to protecting her.
During the Games, set in a jungle with a saltwater lake, Katniss and Peeta join up with two other previous victors: Finnick Odair, a 24-year-old man who survived the Games at the age of 14, and Mags, Finnick's 80-year-old mentor, both from District 4. The party encounters poisonous fog in which Peeta comes into contact with the gas and cannot walk. Mags sacrifices herself in order to save Peeta and dies in the poisonous fog. After Mags's death, Katniss, Peeta and Finnick join forces with Johanna Mason, a sarcastic and often cruel victor from District 7, and Beetee and Wiress, an older couple from District 3 who are said to be "exceptionally smart". Wiress soon proves her genius by revealing to Katniss that the arena is arranged like a clock, with all of the arena's disasters occurring on a timed chart. After Wiress is killed, Katniss learns of Beetee's plan to harness lightning in order to electrocute Brutus and Enobaria, the two remaining Careers Tributes from District 2. In the final chapters, Katniss instead directs the lightning at the force field that contains the arena, thereby destroying the arena and resulting in her temporary paralysis.
When Katniss wakes up, she is being transported to District 13, joined by Finnick, Beetee, and her mentor, Haymitch Abernathy. She learns that Peeta, Enobaria, and Johanna have been captured by the Capitol, and is informed that there had been a plan among half of the contestants to break out of the arena— Beetee had been attempting to destroy the force field in the same way that she did. The book ends when Katniss's best friend, Gale, comes to visit her and informs her that, though he got her family out in time, District 12 has been bombed and destroyed.
Book no. 6

Brings together science themes - heat and cold, nuclear power, recycling and how the human body powers itself. This book provides details, such as why going to the loo in space can freeze your pee and which liquid chemical is used to preserve pets, as well as you can find out how your body turns stodgy school dinners into energy.

How to care for books

1)     Once you buy a new book or pick it out of your library, make sure you hold it backwards, from the side you open the book and not from the side you hold while reading.
2)      Open your book gently and avoid opening it more than 100 geometrical degrees.
3)      Don't use a highlighter or any kind or pens for bookmarking. Instead of that, use a simple bookmark.
4)      Eat or drink after reading your book. Or take a break eat and drink then wash your hands. This doesn't mean you can't eat before reading, just remember to wash your hands before even touching your book.
5)      The best way to keep the book better in its shape is in sleeping position on a horizontal surface. Standing position seems more practical and logical to you. In fact by time if your book was in standing position, the glue on your book will be tiered and its papers will come off. Only if your book is squeezed in the library your glue can last for a longer time. Remember sleeping position can keep the book the way it was forever.
6)      Make sure the library, the room or the place you put your book isn't humid. Or else your book will we wavy.
7)      Wait until you come out if your bathroom or toilet to continue reading it. Reading on the toilet can cause serious bottom problems and the bathrooms are usually humid.

How To Use A Dictionary

  1. Familiarize yourself with your dictionary. Dictionaries vary in approach. The best way to learn how to use your particular dictionary effectively is to read its introductory section where you'll find out how the entries are arranged. The introductory section of your dictionary will explain important information such as the abbreviations and pronunciation symbols used throughout the entries. There may also be information on pronunciation of words with similar spellings; this can be helpful if you have only heard a word and you're not sure of its spelling. For example, if you hear "not", it might also be "knot" but the "k" is silent, and this list can help you with suggestions.
Know how to look up a word. When you come across a word you don't recognize or know the meaning of, keep a note of it. When you get around to looking it up, here is the sequence to follow:
    • Proceed to the letter of the alphabet that your word begins with. For example, "dog" begins with "d". Don't forget the possible spellings for trickier words, such as "gnome" begins with a "g", or "psychology" begins with a "p", or "knock" begins with a "k", etc.
    • Check for the guide words. These are located in the upper corner of each page and give you an indication of how close you are to locating your word, speeding up the process of going through the pages.
    • Once close, use the second letter of your word to run down the page and locate your word. For example, if you were looking for the word "futile", "u" is the second letter. Perhaps you will see "furrow/futtock" in the upper left corner of the left page and "futtock plate/gaberlunzie" in the upper right corner of the right page. Now you know that "futile" is going to be located on one of these two pages.
    • Scan down the list of entry words moving past "Furry" and "Fuse" and "Fuss". Since the example word begins with "Fut", go past all the "Fur" and all the "Fus" words alphabetically until you reach the "FUT" area of the page. In this example, move right down through "Fut" and "Futhark" and this is at last, where you will find "futile"
Know how to make the most of your find. Once you've located the word, there are several useful elements that you can discover about the word from the dictionary entry. Read the information given about this entry, and depending on your dictionary, you might find many things:
    • A definition of the word.
    • One or more pronunciations. Look for a pronunciation key near the beginning of the dictionary to help you interpret the written pronunciation. Learn how to use the stress marks, as these will aid your pronunciation. The stress mark ' is place just prior to the syllable where the stress is placed.[2]
    • Capitalization, where relevant.
    • Prepositions, such as "in", "on", etc. and their use with the word in question.
    • Irregular endings for verbs.
    • Synonyms and antonyms. You can use these in your writing, or as further clues towards the word's meaning.
    • An etymology, derivation, or history of the word. Even if you don't know Latin or Ancient Greek, you may find that this information helps you to remember or understand the word.
    • Examples or citations of how the word is used. Use these to add context to the meaning of the word.
    • Derived terms and inflections (I am, you are, etc).
    • Phrases or idioms associated with the word, and slang usage. In addition, the dictionary may explain whether a word is formal or informal.
    • Plurals of nouns.
    • Near neighbor words that might be related, such as "futility".
    • Spellings in other English (US English, British English, Australian English, etc.)
Think about how the information you've found relates to the word as you encountered it. If there are multiple definitions, decide which one matches your source or context for the word and notice how the different definitions are related to one another. In an English dictionary, the most common meaning is usually placed first where there are multiple meanings.
    • Try using your new word in a sentence. If it's difficult to spell, write it a few times to help yourself remember it.
Use your dictionary for other purposes than looking up a word. Many dictionaries come with an array of other useful information. Some of the information that you might find in your dictionary includes:
    • Standard letters for jobs, RSVPs, filing complaints, official writing, etc.
    • Maps and geographical information.
    • Statistics on population.
    • Weights, volume and measurements.
    • Lists of countries, cities, capitals, etc.
    • Flags of countries, states, provinces, regions, etc.
    • Lists of famous or historical people.
    • Lists of facts.
Learn how to use an online dictionary. Online dictionaries are easy. Choose a suitable free online dictionary, or a subscription one if your place of work or study subscribes, and simply type in the word you're looking for. The search engine will return the word to you and the definition section should contain most of the elements discussed above. Note that free services may not be as comprehensive as a subscription or book dictionary, so keep this in mind when you're not sure that you've found the right answer.
    • Make use of the audio content provided with online dictionaries. This can help considerably when you're unsure how to pronounce the word.
    • To use Google to find online definitions, type: "define: futile". The search engine will only look for definitions.

How to Use an Atlas

1) Choose an atlas that has the information you need. If you need current maps, an historical atlas is not the best choice.
2) Make sure the copyright is current, if you use an atlas for driving directions. Road map atlases become dated within a matter of years.
3) Determine the layout of the atlas. Look at the introductory material. Note the basic geographical definitions you are given. This helps you interpret the maps.
4) Study the key or legend to the maps. Each publisher uses different symbols, so it's important to know what you are looking at on the maps.
5) Use the table of contents to find maps for your research. You can find entire groups of maps you can use here.
6)Reference the index or gazetteer too. This is normally found in the back of the atlas, although some publishers place it in the introductory section. The index or gazetteer gives the page numbers of the maps you are looking for. Along with the pronunciation of the place name, it gives you longitude and latitude coordinates as well.

How to use an encyclopedia
1) Decide if you need a general encyclopedia or a specialized one. Most general encyclopedias are multivolume sets and follow a similar format.
2) Examine the directions for the specific encyclopedia you are using. Most encyclopedias are set up in alphabetical format, but not all are. Some encyclopedias require that you know the key word or subject heading in order to find the correct information scattered throughout a variety of volumes. Other encyclopedias devote different volumes to different subjects.
3) Locate the index. Depending on the encyclopedia, the index is usually in the last series of volumes and is in alphabetical order. It gives you page numbers and volume numbers to locate the article you are researching.
4) Read the article. As you do research, you can find other cross-references that can broaden your topic and provide new insight into your research. Also, pay attention to maps, graphs and pictures in the article.
5) Study the outline provided for longer articles. This is a helpful reference tool when organizing your writing.
6) Cite authors correctly. Each encyclopedia has different methods of listing authors. This information is either in the introductory material or in the index.
Library books
Fiction
Some libraries have them divided by genre (ie. mystery, western, romance, sci-fi). Then they are shelved alphabetically according to the author's last name.
Non-fiction
  • 000 Generalities
  • 010 Bibliographies
  • 020 Library & information sciences
  • 030 Encyclopedias & books of facts
  • 040 Unassigned (formerly Biographies)
  • 050 Magazines, journals & serials
  • 060 Associations, organizations & museums
  • 070 Journalism, and newspapers
  • 080 General collections
  • 090 Manuscripts & rare books

Class 100 – Philosophy and psychology

Class 200 – Religion[edit]

Class 300 – Social sciences

Class 400 – Language

Class 500 – Science

Class 600 – Technology

Class 700 – Arts & recreation

Class 800 – Literature

Class 900 – History & geography